
GAME ON - Level up!
We provide teachers with advanced gamification techniques and immersive technologies to develop dynamic, student-centred content.
The Project
Game On – Level Up!
Gamification and game-based learning are being utilized as effective teaching and learning strategies to meet the requirements of 21st-century education. The systematic study has revealed various advantages of using gamified learning for vocational learners, particularly in increasing motivation, engagement, and academic accomplishment.
Therefore, the Game on-Level up! project will focus on enhancing and developing the teaching staff’s pedagogical gamification skills through new digital technologies, especially VR and immersive technologies. With these enhanced skills, teaching staff will be able to create more engaging and motivating learning content suitable for all levels of learners, addressing the emerging needs of the modern work environment.
The projet in brief
Objectives
The core of the project is the development of six virtual educational games focusing on developing students’ soft and transversal skills. All the games are accessible and transferable to other education levels and fields.
The project will:
1. Elevate Teaching with Digital Gamification
Enhance educators’ skills in innovative gamification techniques using digital tools like VR, fostering inclusive and engaging learning experiences.
2. Empower Students through Gamification Learning
Encourage students’ ownership and expression by immersing them in gamified environments where failure is a stepping stone and exploration is encouraged.
3. Inspire Creativity and Motivation
Revolutionise learning by turning tasks into enjoyable adventures, fostering intrinsic motivation and creativity in learners.
The project consists of four work packages, including four workshops to speed up game development and piloting, as well as prepare a training toolkit for beginner game developers:
Work package n°1
Project management
Work package n°2
Gamification toolbox for “rookies”
Work package n°3
Game On – Six serious games
Work package n°4
Level Up – piloting & dissemination
2 steps
Results

At a tangible level
- Toolbox for teaching staff on gamification in VET - introduction of gamification, new technological devices, and pedagogical methods in inclusive VET, accessible design
- Six (6) serious games – one from each partner (at least two of them about the development of soft skills)
- Step-by-step piloting program

At an intangible level
- Increased digital courage and pedagogical skills of the teaching staff to take new technologies and new methods into active use
- New contacts and partnerships on the European level
- Enhanced knowledge and motivation of the project team on gamification through sharing experiences and good practices
- Increased co-creation, collaborative and project-based skills in the project team